Blazing Skies (AtkinsWargames) – Free Rules to Download.Air Battles in Miniature: War-gamers' Guide to Aerial Combat, 1939-45 by Mike Spick – Highly recommended to any air wargamer.In Clouds of Glory (Free to download) ICOG Rules.Wings of War Miniatures (Fantasy Flight Games).Dogfight! (Ostfront Publishing) WW1 Air Combat game for large scale battles using 1/600 or 1/144 miniatures.Star Warriors a spinoff of the West End Games' Star Wars role-playing game.Mayday ( GDW) space combat in the Traveller's universe.Interceptor (Fasa) Far Future fighter level combat in the Renegade legion setting.Thunderbolt/Apache Leader (DVG) Solitaire game.Foxbats & Phantoms ( Simulations Publications Inc.).Fox One (One Small Step) card game of modern jet fighter combat.Air War ( Simulations Publications Inc.).Air Superiority and the expansion packs Air Strike, Desert Falcon and Eagle of the Gulf ( GDW).Wings of War: Famous Aces ( Fantasy Flight Games).
#Two hour wargames fng 3 series#
Thus, FNG Unconventional Warfare would make a perfect solo game (this summary being written during the 2020 SARS-2 lockdown!).Īnother interesting and unusual entry in the world of miniatures gaming. Essentially the game system sets the mission and runs the enemy forces by die roll. Random Encounters - roll 3d6 to see what you find!Ī good part of the book is devoted to Missions.Hit Location (no more dead/not dead combat results).In accordance with the style of game, included are new/expanded rules for: The game system then generates missions and runs your opponent by die roll. You have access to new weapons (Claymores, Hushpuppy. You get the jeep started.Īs with an RPG you build your team, recording all the attributes and skills. You roll a 5 for a total of 8, the opposed roll is a 3 for a total of 5. For example you have a skill level of 3 with mechanicals.
#Two hour wargames fng 3 plus#
This si checked against the toughness of the task, plus a die. Figures make skill checks by opposed die roll. Gone are “shirker” though you can still be clumsy or short sighted.Ī new addition is Skills.
Attributes, for example, are changed to reflect these troop types. The players play the Elite forces, while the Communist side is controlled by the game’s AI.īecause the game focuses on elite units such as LRRPs, MACV-SOG and the SAS, the book makes a number of changes to the base rules. It is intended to be a blend between a pure tactical miniatures game and a role-playing game. It only includes variants, additional army lists, and other rules. It is a supplement to FNG and, as such, is not a stand-alone set of rules. With color covers and a black and white interior, it features the same simple layout as most other Two Hour products. įNG: Unconventional Warfare is an 80 page, comb bound book. Player support can be obtained on the Two Hour Forum. The Rules Directory only works if you help.